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Luna Weapons
Cosmetic weapon-skin economy: rarities, stat rolls, per-weapon leveling/XP, and an Ashop-integrated shop.
- Lua
- GMod
- MySQL
- Game Economy

A class-based system (Weapon/Rarity/Stat/Trait/Equip/Database) where every dropped or purchased weapon skin gets a unique MD5-derived ID, its own XP and level (25 XP per kill, tracked via a PlayerDeath hook), and a rarity drawn from seasonal preset tables (Halloween, Christmas, Easter, Divine, Legendary, etc). Persists to MySQL and hooks into gamemode-specific events (TTT, gungame, deathrun, prop hunt) plus the Ashop shop for buying/opening cases.