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Luna Damage Logs

Records every damage and kill event during TTT rounds for moderation, and lets victims file in-game RDM (random deathmatch) reports that staff can review across servers.

  • Lua
  • GMod
  • TTT

Hooks damage, death and round events to build a per-round log of who hit whom and with what weapon, including world-death causes like falls or explosions; rounds are sent to a backend at round end rather than kept in a local database. Victims of another player’s damage get an in-game popup to file a random-deathmatch report, which the server validates against real recorded damage before creating it; reports sync live across servers so staff can respond from any server, including queuing an auto-slay guaranteed to execute exactly once even with multiple servers racing for it.